$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Microsoft is trying to bring back one of its biggest franchises, working with the guys from Playground.
If you were following the news lately, it comes as no surprise that Playground Games is rapidly expanding. The company recently opened a new office in Leamington Spa, Warwickshire. And today we kind of learned what these 200 people will be working on (thx Eurogamer).
There’s a new big-budget Fable game in the works.
Images from Fable Legends. Published by environment artist Andrew Bushell.
They say it’s going to be more of a classical experience with a solid fantasy story and a character-focussed open-world action RPG gameplay. Plus it’s going to be one expensive game, so at least the visuals will be great.
Two years ago Microsoft closed British company Lionhead, which developed the series. Eurogamer believes that Horizon Zero Dawn is the main reason for the resurrection of this franchise. Sony had a tremendous success with this game and now Microsoft wants to do the same.