Free Anime Hair IMM Curve Brush
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by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
7 hours ago

Thank you!

Free Anime Hair IMM Curve Brush
4 July, 2017
News

Danny R Hensley shared a free anime hair IMM curve brush for your character art in Zbrush. 

Version 1.0: New volume Planes to add more Hair with the old style poly planes

if you have trouble with the Planes (DO NOT turn on Weld Points int he Brush modifiers, instead turn up the curve resolution and shrink your brush a bit) after you have dragged out your hair planes weld the points in the geometry tab at default settings

Danny R Hensley

Download 

Preview image – Jon Troy Nickel

Source: Cubebrush
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1 Comment on "Free Anime Hair IMM Curve Brush"

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Susie
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Susie

Hi, will these create uvs as you draw the curve? I mean do they have uvs already?

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