That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
An Environment Artist Jeff Kleinzweig has shared a free collection of realistic, procedural camouflage patterns that can be used in Substance Designer or Painter.
This is a collection of procedural camouflage patterns that I made in Substance Designer. I created a small handful of utility nodes that enabled me to create just about any pattern in a matter of minutes. I tried to get all the most commonly used styles in this pack, and exposed a few parameters on each one, Since these are just patterns they can be used to skin anything from clothing and armor to weapons and equipment. Enjoy!
To install, simply import the .sbsar into Painter and define it as a procedural.