Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Great job and very inspiring! Thanks for sharing.
An Environment Artist Jeff Kleinzweig has shared a free collection of realistic, procedural camouflage patterns that can be used in Substance Designer or Painter.
This is a collection of procedural camouflage patterns that I made in Substance Designer. I created a small handful of utility nodes that enabled me to create just about any pattern in a matter of minutes. I tried to get all the most commonly used styles in this pack, and exposed a few parameters on each one, Since these are just patterns they can be used to skin anything from clothing and armor to weapons and equipment. Enjoy!
To install, simply import the .sbsar into Painter and define it as a procedural.