Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
An Environment Artist Jeff Kleinzweig has shared a free collection of realistic, procedural camouflage patterns that can be used in Substance Designer or Painter.
This is a collection of procedural camouflage patterns that I made in Substance Designer. I created a small handful of utility nodes that enabled me to create just about any pattern in a matter of minutes. I tried to get all the most commonly used styles in this pack, and exposed a few parameters on each one, Since these are just patterns they can be used to skin anything from clothing and armor to weapons and equipment. Enjoy!
To install, simply import the .sbsar into Painter and define it as a procedural.