Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Take a look at a free Dragon Base Mesh by Base Mesh Store that is a part of a library of 60 base meshes.
This base mesh is easily editable whatever your necessities are, be it sculpture, games or animation. This Base Mesh have a purpose to help in technical aspects such a good and clean topology and nice UVs. Helping you doing an extraordinary art!
You can also check out the full library with 59 other meshes here.