Free Female Head Model by EISKO
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by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
8 hours ago

Thank you!

Free Female Head Model by EISKO
25 September, 2017
News

EISKO released their 2017 head data package, a product for both VFX/offline and real-time environments. The pack features a full female head model (both low and high poly versions) and some high-quality physically-based 4K textures for face and head props from the studio’s capture system. The best thing is that it’s all free. Go on their website or download a version here, download a version of the datapack and start building up your render scene, be it in Arnold, V-Ray, Unreal, Unity, etc. 

A closer look at the project: 

 
If you specialise in video games, mobile, AR/VR/MR, just to make sure you get the real-time render version. However, if you intend to do some pre-computed VFX work, simply get the offline render sample. 


On the left, a ref photo under flash+daylight conditions, and on the right, a render with no comp but a slim hair mask and background. This was done in Arnold and Maya with a home made skin shader, and using the VFX data. 

EISKO

Make sure to find more details on the project here.

Source: EISKO
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1 Comment on "Free Female Head Model by EISKO"

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awesome beauty spot !

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