Mathew O has recently shared a cool little guide to modeling tires with the help of a bevel shader. Let’s study his tips.
Free Guide to Modeling Tires
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- Warren Wang
We used a similar workflow when we worked on the Toyo Tires app a few years back. One of the biggest pain points was decimating from the provided high polycount STL file to something more manageable for consumption on mobile devices. We ended up using rhino as most other software we tried would choke and crash with the provided file. We would then do the texturing and highlights for specific features inside substance designer and bring them Unity.
0Warren Wang
·5 years ago·