Mathew O has recently shared a cool little guide to modeling tires with the help of a bevel shader. Let’s study his tips.
“In this tutorial, I share my workflow for modeling tires and using a bevel shader to avoid lots of high poly modeling time and improve iteration.”
You can get the full-resolution image for free on Gumroad.
It is worth noting that this can be used in any tool that supports bevel shaders. Make sure to discuss the tips in the comments below.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
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We used a similar workflow when we worked on the Toyo Tires app a few years back. One of the biggest pain points was decimating from the provided high polycount STL file to something more manageable for consumption on mobile devices. We ended up using rhino as most other software we tried would choke and crash with the provided file. We would then do the texturing and highlights for specific features inside substance designer and bring them Unity.
9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released
Thanks for sharing and detailed production breakdown