Mathew O has recently shared a cool little guide to modeling tires with the help of a bevel shader. Let’s study his tips.
“In this tutorial, I share my workflow for modeling tires and using a bevel shader to avoid lots of high poly modeling time and improve iteration.”
You can get the full-resolution image for free on Gumroad.
It is worth noting that this can be used in any tool that supports bevel shaders. Make sure to discuss the tips in the comments below.