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Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Are you looking for a nice mask generator for Substance Painter? Check out a free one by Forest Telford. The artist created this as a masking method that can help you deal with the task easily.
I created this as a simple masking method compared to the built-in generators. Seems like most of them do too much or something too specific.
To use, simply add it too a mask as a generator. It will auto-plug in any maps baked out in painter, and will update if rebaked. It also has an additional normal map slot for passing in additional curvature info. Enjoy:)
In order to install it you just need to move the generator to the following folder: [User documents folder]\Substance Painter 2\shelf\generators.