This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
3D artist Silvio Valinhos from Top Free Games shared some of his materials, created in Substance Designer, for free.
If you’re looking for new ways to color your character and want to play around with Substance Designer have a look at some of the materials created by Silvio Valinhos (Artstation profile). He created a number of procedural materials, using the Metallic PBR workflow. All the files are available for download for free.
This is a free package of procedural materials for Substance Painter and Substance Designer, created using the Metallic PBR workflow (Base Color, Roughness, Height, Metallic), the files are in the sbsar format.
Silvio Valinhos, 3D Artist
There’s also a short video, showing, how you can use these materials.
As far as we can tell, some of these were used during the production of this amazing “Powerloader” model by the same artist. It looks really neat.