I love World Creator, especially the vegetation distribution pipeline. You can create some very realistic fields with it. Im going to check out impostors too - ive seen it a few times and wondered what it's about.
Stupid Rental. My Zbrush that I haven't paid for an update in years and is perpetual Trumps that on all counts.
Environment artist Timothy Dries has shared a free substance for your to study high-quality materials. You have a chance to see the full material graph and how the artist created this material. What is more, you can use it for your personal projects.
This package features:
- .Sbs File, with full graph
- .Sbar file with exposed parameters
- Exported different maps
- POM material setup to drag straight into Unreal Engine (Parallax Occlusion mapped material, don’t forget to drag in your materials first tho)