your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Andrew Alex has shared another free procedural material on Gumroad. The pack includes an .sbsar file, which will let you generate terracotta tiles for your projects.
Inside archive, you’ll find .sbsar file which helps you to get any amount of Terracotta Tiles textures for blending. Also, I included 2K textures. ( …_RMA is separated texture which includes R-Roughness, G-Metallic, and B-AmbientOcclusion).
You can use it in your commercial and personal projects for free.