We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Karen Stanley uploaded a great tutorial, which covers the basics of modeling and texturing a foliage with Maya, Zbrush and Substance Designer.
It’s a very quick read, which covers only 19 pages. There’s a lot of illustrations and some pretty cool advice. The tutorial starts at references, touches on the creation of the base mesh and work with high poly. Karen also shows how to work with the color map and baking. Finally, she exports everything in Unreal Engine and you’ve got yourself a beautiful piece of vegetation.
Here’s a little example.