Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Karen Stanley uploaded a great tutorial, which covers the basics of modeling and texturing a foliage with Maya, Zbrush and Substance Designer.
It’s a very quick read, which covers only 19 pages. There’s a lot of illustrations and some pretty cool advice. The tutorial starts at references, touches on the creation of the base mesh and work with high poly. Karen also shows how to work with the color map and baking. Finally, she exports everything in Unreal Engine and you’ve got yourself a beautiful piece of vegetation.
Here’s a little example.