Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Ludovic Petiot has shared a free Wet Ground pack on Gumroad. You will need the latest version Substance Designer to use it.
Wet Ground was created in Substance Designer and then rendered in Marmoset Toolbag 3 for a game project.
You can use if for your experiments or some personal project, just let let Ludovic know what you did with it.