Fully Procedural Antique Patterns in Substance Designer
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Latest comments

this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
6 hours ago

Bob would have been proud

by Krzysztof Czerwiński
10 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Fully Procedural Antique Patterns in Substance Designer
10 April, 2017
Matt Parkin has shared a new episode of his awesome ‘Polygon Pilgrimage’ web series. This time he used Substance Designer 6 to create fully procedural Greek / Roman patterns. 

We can’t wait to watch the next episode and learn some more tricks for Substance Designer or some other tool. Make sure to check out Matt’s Twitter, website, Youtube channel and Twitch channel.

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