Fully Procedural Sci-Fi User Interface in Substance Designer
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
5 hours ago

Bob would have been proud

by Krzysztof Czerwiński
9 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Fully Procedural Sci-Fi User Interface in Substance Designer
3 April, 2017
Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website


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AdminMatt Parkin Recent comment authors

you did a very nice thing. unusual way of SD usage.

Matt Parkin
Matt Parkin

Thanks very much! I’m a big fan of 80.lv 🙂