Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
What European universities would you recommend?
How about you don't associate with a left leaning partisan news site assuming all video game artists lean the same way. I'll be blocking your content from here on out.
Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.
Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website.