Fully Procedural Sci-Fi User Interface in Substance Designer

Fully Procedural Sci-Fi User Interface in Substance Designer

Another great guide by Matt Parkin.

Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website

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Comments 2

  • Kirill Tokarev

    you did a very nice thing. unusual way of SD usage.

    0

    Kirill Tokarev

    ·3 years ago·
  • Matt Parkin

    Thanks very much! I'm a big fan of 80.lv :)

    0

    Matt Parkin

    ·3 years ago·

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Fully Procedural Sci-Fi User Interface in Substance Designer