Fully Procedural Sci-Fi User Interface in Substance Designer
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments
by Vojtech
3 hours ago


Enjoyed reading the article. I used to be a gaming addict in my teenage and everyone used to scold us for that. Now we are witnessing a great revolution in the field of gaming. Developers of gaming are setting up new benchmarks. I use gaming devices made by https://netgears.support/netgear-powerline/

by Filip van Halter
14 hours ago

Ace bru!

Fully Procedural Sci-Fi User Interface in Substance Designer
3 April, 2017
Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website


Leave a Reply

2 Comments on "Fully Procedural Sci-Fi User Interface in Substance Designer"


you did a very nice thing. unusual way of SD usage.

Matt Parkin
Matt Parkin

Thanks very much! I’m a big fan of 80.lv 🙂