Fully Procedural Sci-Fi User Interface in Substance Designer
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by Fuck off
5 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
13 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

Fully Procedural Sci-Fi User Interface in Substance Designer
3 April, 2017
Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website


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AdminMatt Parkin Recent comment authors

you did a very nice thing. unusual way of SD usage.

Matt Parkin
Matt Parkin

Thanks very much! I’m a big fan of 80.lv 🙂