Fully Procedural Sci-Fi User Interface in Substance Designer
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by Admin
10 hours ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

by Charles
12 hours ago

What European universities would you recommend?

by jack
12 hours ago

How about you don't associate with a left leaning partisan news site assuming all video game artists lean the same way. I'll be blocking your content from here on out.

Fully Procedural Sci-Fi User Interface in Substance Designer
3 April, 2017
Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website


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2 Comments on "Fully Procedural Sci-Fi User Interface in Substance Designer"


you did a very nice thing. unusual way of SD usage.

Matt Parkin
Matt Parkin

Thanks very much! I’m a big fan of 80.lv 🙂