Fully Procedural Sci-Fi User Interface in Substance Designer
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can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

GODOT TO RULE THE WORLD

Fully Procedural Sci-Fi User Interface in Substance Designer
3 April, 2017
News
Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website

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you did a very nice thing. unusual way of SD usage.

Matt Parkin
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Matt Parkin

Thanks very much! I’m a big fan of 80.lv 🙂