Fully Procedural Sci-Fi User Interface in Substance Designer
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3 hours ago

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by Filip van Halter
14 hours ago

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Fully Procedural Sci-Fi User Interface in Substance Designer
3 April, 2017
News
Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website

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2 Comments on "Fully Procedural Sci-Fi User Interface in Substance Designer"

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Admin
Admin

you did a very nice thing. unusual way of SD usage.

Matt Parkin
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Matt Parkin

Thanks very much! I’m a big fan of 80.lv 🙂

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