Fully Procedural Sci-Fi User Interface in Substance Designer

Another great guide by Matt Parkin.

Matt Parkin has uploaded a new part of his ‘Polygon Pilgrimage’ web series. The latest episode can tell you how to build a fully procedural sci-fi user interface inside Substance Designer 6.

Matt has tons of other guides to using 3DS Max, Maya, Substance Painter, Substance Designer, Unity, ZBrush, UV Layout and other tools, so make sure to check out his YouTube channel and personal website

Published 03 April 2017
Arti Sergeev
Business Head