If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
A small independent studio The Game Bakers has recently announced it’s next big game called Furi. There’s a certain level of insanity about this game. It’s got amazing visuals, crazy character design (reminiscent of Killer 7 & No More Heroes) and relentless action.
The Asian style is not just a way to hook all the ninja lovers out there. This game is being designed by Afro Samurai creator Takashi Okazaki. Famous artist gave this game a certain visual style, that really helps the project to stand out. You might even want to compare this title to El Shaddai: Ascension of the Metatron, although the game has a smaller budget.
The Game Bakers is small independent video game studio from France founded by Emeric Thoa and Audrey Leprince. These developers want to create memorable experiences, which will stay with the players long after the game is finished. The studio is very small, so most of the people collaborate with the main staff online.
Can’t wait to see more of Furi. It’s an amazing looking game, which will no doubt turn some heads.