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by Shayne Byrne
40 min ago

Maybe they should focus on making their games they already have run a bit better first. There are many complaints about the game play in World of Tanks. The platoon aspect needs fixing so it is more fairly ranked.

>Evangelion on TV I see you're man of the culture, Thomas :)

give me some names. Who's doing great environment work with Unity these days? I'd be happy to interview anyone who's showing some cool stuff!

Gaea Updated
30 April, 2018

The Gaea team has presented a new version of their tool with a large number of “small” updates. Let’s study the update and discuss the new features in the comments.


The handy toolbox sits inside the graph, giving you quick drag-drop access to all nodes, along with favorites, and search. You can use the shortcut Ctrl + Tab while in the graph to quickly access the search function.

Graph Productivity Features

These new convenience features make life a little bit easier when working on big graphs. We feel that connections take too much of our time, and when working in “obvious” scenarios, the software should take care of simple things like adding connections.

Intrinsic Post Processing

The Post Process tab sits right next to the Properties tab, and provides quick access to common functions. In this release, we have added a limit set of common functions, but more will be added later once certain under-the-hood changes are complete.

In this version, you can use autolevel and clamp to control your node without having to add a second node. This will help you keep your graph clean.

The Influence slider is a very simple yet powerful tool for layering effects. It blends the output back with the input, allowing you to manage the influence of the current node. 

 Left: an eroded terrain. Middle: The eroded terrain processed with Recurve. Right: Influence on Recurve set to 0.54.

Here is an example: a heavily eroded terrain goes through Recurve, but in Recurve, the influence is set to ~0.5, which gives us a more realistic looking output of Recurve, while being able to use strong values in Recurve to create long striations. 

The Influence slider essentially does what this graph does — but without the extra overhead, and thus being extremely fast and more convenient to use.

Plates Primitive

Plates is a new primitive based on a Perlin core with flat plate-like formations created in between larger Perlin-eque shapes. The flat, slanting areas can create great slopes — especially when combined with Displace nodes.

Terrace Modulation

The Terrace node now allows modulation. You can modulate the terracing process by attaching a second, optional input.

As demonstrated in this example, a linear gradient can be used to create slanted terracing.

Easy Combine / MultiMix

Select any two nodes, and press F8 to combine them using a new Combine node. This is a small but time saving feature.

Auto Layout (Experimental)

Even the most complicated graphs can be automatically organized. Just press F4 in the graph. This feature is still experimental, and will be matured over the next several build.

There is NO UNDO. So we recommend saving the file before using auto layout so you can revert back to your previous graph organization in case you don’t like the automatic layout or something goes wrong.

You can find the full breakdown of the latest version here


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JackMJohnMarcus Recent comment authors

Anyone have info yet about when there will be some open source terrain generator coming?


Agree! I purchased it and was totally disappointed … I worked with WM before. It looks nice but that‘s it. Yes I know it is early access but even then, it is by far too slow and the results are not as good as in WM. Also, the support is terrible … but that is something I knew before. Sorry, but that’s just my point of view.


LOL, Spaghetti … and the generation is still ultra slow …