Kasita Wonowidjojo prepared a detailed breakdown of her hero character Devka based on Svetlana Kostina’s concept covering the work on the face, Marvelous Designer to ZBrush workflow for cloth simulation, and texturing in Substance Painter.
Check out the cool Dreams PS4 project made by Bad Robo!
WOWCube Game System Team talked about its device, shared how the came up with merging educational toys and technology and discussed the technical approach to its production and content creation.
Check out packs and tutorials for character art from Gumroad artists. The compilation has character creation breakdowns and packs with ready-to-use pieces and skin maps.
Simon Trümpler discussed the fountains in GTA V and revealed some techniques for its production for games.
Check out 10 game-ready animated drones created by Igor Puškarić.
Madeleine Herold talked about the production of her Madeline character, a tribute to the game Celeste, and covered the body and hair sculpting in ZBrush, simplistic but impactful texturing, and posing.
OTOY has recently announced the availability of a new version of its GPU render engine as a public preview.
Sergio Raposo Fernández discussed his recent fantastic work and shared his modeling and UVs workflow.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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