CG Spectrum College of Digital Art & Animation is recognized as an Unreal Authorized Training Center, just two months after becoming an Unreal Academic Partner.
A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.
Xander Clerckx and Wim Reygaert from Oisoi Studio discussed the development of their app Painting VR and explained the tricky techniques that were used to create the app's features.
Markus Rossé from Stray Fawn Studio talked about their upcoming game The Wandering Village, told us what inspired the game's art style, and explained the nuances of the title's gameplay.
An Environment Artist who worked on a narrative-driven game Tell Me Why Florian Potier told us about the production process behind making locations for the game, shared the workflow, and talked about being a part of a game developing team.
Chase Long, an Environment Artist who worked on Doom Eternal, talked about the working process during the creation of environments and levels for the game.
The Director at QUARTOMUNDO Fernando Rabello talked about the studio's upcoming game The Light of the Darkness, told us how the game was born, and explained why they had to change the game engine several times.
Troy Dunniway, a Game Development Dept Head at CG Spectrum, told us about teaching game design, the challenges of this profession, and explained why it is so easy to learn Unreal Engine as a novice.
The Co-Founder of The Sixth Hammer Dimitar Popov has shared the company's findings on setting up DoF Blur in 2D games, discussed the problems they faced, and how they overcame the challenges of this task.
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