Creating Cyberpunk 2077 World with Megascans Assets

The Quixel team talked to Lead Environment artists at CD Projekt Red, Kacper Niepokólczycki and Michał Janiszewski, and discussed the team’s approach to building a futuristic world using Megascans assets. 


Ellie Harisova

Published on

Dec 18, 2020

Red Dead Redemption Fan Art: Photogrammetry Workflow

Sergey Rudavin did a breakdown of his photogrammetry house model, based on the screenshots from Red Dead Redemption, and discussed his workflow in NVIDIA Ansel and Reality Capture used in the production.


Sergey Rudavin

Published on

Oct 27, 2020

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