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Paolo Pallucchi has shared his version of little red riding hood made in Marmoset.
Kasita Wonowidjojo prepared a detailed breakdown of her hero character Devka based on Svetlana Kostina’s concept covering the work on the face, Marvelous Designer to ZBrush workflow for cloth simulation, and texturing in Substance Painter.
Check out the cool Dreams PS4 project made by Bad Robo!
WOWCube Game System Team talked about its device, shared how the came up with merging educational toys and technology and discussed the technical approach to its production and content creation.
Check out packs and tutorials for character art from Gumroad artists. The compilation has character creation breakdowns and packs with ready-to-use pieces and skin maps.
Simon Trümpler discussed the fountains in GTA V and revealed some techniques for its production for games.
Check out 10 game-ready animated drones created by Igor Puškarić.
Madeleine Herold talked about the production of her Madeline character, a tribute to the game Celeste, and covered the body and hair sculpting in ZBrush, simplistic but impactful texturing, and posing.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Wolfenstein Submarines in UE4Very interesting, Thank you!·
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