Red Dead Redemption Fan Art: Photogrammetry Workflow

Sergey Rudavin did a breakdown of his photogrammetry house model, based on the screenshots from Red Dead Redemption, and discussed his workflow in NVIDIA Ansel and Reality Capture used in the production.


Sergey Rudavin

Published on

Oct 27, 2020

Game Character Production from a 2D Concept

Kasita Wonowidjojo prepared a detailed breakdown of her hero character Devka based on Svetlana Kostina’s concept covering the work on the face, Marvelous Designer to ZBrush workflow for cloth simulation, and texturing in Substance Painter.


Kasita Wonowidjojo

Published on

Jun 15, 2020

WOWCube Game System: Combining Education and Technology

WOWCube Game System Team talked about its device, shared how the came up with merging educational toys and technology and discussed the technical approach to its production and content creation.


WOWCube Game System

Published on

Mar 24, 2020

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