People Can Fly Engineer on DLSS, Nanite & the Future of Gamedev

Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.


Peter Sikachev

Published on

Dec 07, 2021

Making an Update for World of Warships

An Executive Producer Philip Molodkovets and Tech Team Lead Mikhail Popov have told us about the recent 0.10.10 update of World of Warships, reviewed the new features, and explained how they understand that the game needs an update.

Developing SWIFT, Part 2: Characters, Environments & Animations

The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.


The SWIFT Team

Published on

Dec 02, 2021

BitCraft: Developing a Player-Driven MMORPG

The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.


Alessandro Asoni

Published on

Nov 27, 2021

Solo Artist Turned Game Developer Creates a Game with Real-Time Tools

Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.


José Antonio Tijerín

Published on

Nov 24, 2021

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