Game Dev Unchained: AAA Dev In Unity with Will Armstrong
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by Assignment help
2 hours ago

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by Matthieu CHOLLET
13 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
22 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Game Dev Unchained: AAA Dev In Unity with Will Armstrong
16 August, 2017

Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with Brandon Pham and Larry Charles this week as the new guest of Game Dev Unchained to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams.

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