Very nice advice for Beginners....Really Helpful...Thanks....
The link under texturing is broken, here is the correct link. http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal
Check out a new episode of Game Dev Unchained with Matt Brown, a Principal Software Engineer at Microsoft, about AI learning, game streaming and the impact of technological advancements on society.
Dare to enter the future of technology and games, with our tour guide Matt Brown? Matt returns for the second round of our podcast to update us on projects in AI learning, game streaming and the impact of technological advancements on society. Before things get too intense, we lighten the mood with talk about the takeover of social gamification and VR/AR trends we’re excited to see.
Matt Brown is a Principal Software Engineer ‘building machines that build themselves’ at Microsoft. He started his career working in the game industry working at Ubisoft, Kixeye, 343 Industries, and 2K.