Game Dev Unchained: AI Learning & Gamification
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Latest comments
by Charlotte Delannoy
1 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
4 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Game Dev Unchained: AI Learning & Gamification
8 August, 2018
News

Check out a new episode of Game Dev Unchained with Matt Brown, a Principal Software Engineer at Microsoft, about AI learning, game streaming and the impact of technological advancements on society. 

Dare to enter the future of technology and games, with our tour guide Matt Brown? Matt returns for the second round of our podcast to update us on projects in AI learning, game streaming and the impact of technological advancements on society. Before things get too intense, we lighten the mood with talk about the takeover of social gamification and VR/AR trends we’re excited to see.

Matt Brown is a Principal Software Engineer ‘building machines that build themselves’ at Microsoft. He started his career working in the game industry working at Ubisoft, Kixeye, 343 Industries, and 2K.

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