Game Dev Unchained: Beating The Sophmore Slump with Tacoma
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Latest comments

this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
5 hours ago

Bob would have been proud

by Krzysztof Czerwiński
9 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Game Dev Unchained: Beating The Sophmore Slump with Tacoma
6 September, 2017

The Fullbright team hit a homerun with their first indie title “Gone Home” and are back at it again with their new game “Tacoma.” The only thing that’s harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, Game Dev Unchained has co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give Brandon Pham and Larry Charles some insight on how crazy it is even after being established in the indie scene.

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