Game Dev Unchained: Beating The Sophmore Slump with Tacoma
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Latest comments
15 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Game Dev Unchained: Beating The Sophmore Slump with Tacoma
6 September, 2017

The Fullbright team hit a homerun with their first indie title “Gone Home” and are back at it again with their new game “Tacoma.” The only thing that’s harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, Game Dev Unchained has co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give Brandon Pham and Larry Charles some insight on how crazy it is even after being established in the indie scene.

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