Game Dev Unchained: Beating The Sophmore Slump with Tacoma
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bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
50 min ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

Game Dev Unchained: Beating The Sophmore Slump with Tacoma
6 September, 2017

The Fullbright team hit a homerun with their first indie title “Gone Home” and are back at it again with their new game “Tacoma.” The only thing that’s harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, Game Dev Unchained has co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give Brandon Pham and Larry Charles some insight on how crazy it is even after being established in the indie scene.

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