Game Dev Unchained: Breadth of the Industry
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Latest comments
by André Felipe
34 min ago

Thanks my dude!!

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by Big Petey
4 hours ago

Yeah that's pretty much how people start a company, with their own money. That's nothing special.

Game Dev Unchained: Breadth of the Industry
26 October, 2018

Brian Canary is the Lead Designer at Splash Damage and has been working in the industry for over 20 years. His career has taken him into all aspects of the game development space and has worked on many distinguished MMO, console, and mobile games. He shares with Game Dev Unchained team in this episode his thoughts of the current trend, and a glimpse of where we are all heading as an industry.

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