Game Dev Unchained: From QA To School to Sony
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by kalisz.michal@gmail.com
4 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Game Dev Unchained: From QA To School to Sony
10 May, 2017
News
A new episode of Game Dev Unchained is here! Brandon Pham and Larry Charles talked to Damien Evans, who is now working at Naughty Dog, about getting into the industry. An inspiration story with tons of spicy details is waiting for you in this podcast. The artist discussed how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. 

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