Game Dev Unchained: Going Deep With PUBG
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
San Francisco US   19, Mar — 21, Mar
Anaheim US   23, Mar — 26, Mar
Latest comments

Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Game Dev Unchained: Going Deep With PUBG
4 October, 2017

Going Deep is a new segment that Brandon Pham and Larry Charles are adding to Game Dev Unchained that will focus on a breakout game that challenges the current trends in the industry. The guys look at all aspects of why PUBG is such a phenomenal success in terms of game design, sales, and spectatorship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special.

Leave a Reply

Be the First to Comment!