Game Dev Unchained: Going Deep With PUBG
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Game Dev Unchained: Going Deep With PUBG
4 October, 2017

Going Deep is a new segment that Brandon Pham and Larry Charles are adding to Game Dev Unchained that will focus on a breakout game that challenges the current trends in the industry. The guys look at all aspects of why PUBG is such a phenomenal success in terms of game design, sales, and spectatorship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special.

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