Game Dev Unchained: Lessons Learned After Making Anodyne
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How did you do the reflections on the water surface?

For those bashing EA..... Any old-schooler will tell ya, EA is not some great company. Yeah, they've released some great games, but the bottom line is they're the fabled 'corporate giant' out to make money and eliminate competitors. Been that way since the early 80's. Another victim of EA you might have heard of, the Wing Commander series (Privateer as well). If they can't rush out better games than you, they'll buy you out and kill your franchise.

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Game Dev Unchained: Lessons Learned After Making Anodyne
18 October, 2018

Sean Han Tani, a composer, independent game developer, writer, and teacher, is the latest guest of Game Dev Unchained. He is best known for making Anodyne and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias — a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together. 

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