Game Dev Unchained: Making A Game In A Year With Matt Viglione And Robert Zubek
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Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

Game Dev Unchained: Making A Game In A Year With Matt Viglione And Robert Zubek
18 October, 2017
News

This is an exciting episode of Game Dev Unchained that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk Brandon Pham and Larry Charles through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for their second game.

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