Game Dev Unchained: Making A Game In A Year With Matt Viglione And Robert Zubek
The biggest risk to any game is over-scoping and not having enough time.
This is an exciting episode of Game Dev Unchained that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walkBrandon Pham and Larry Charlesthrough their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for their second game.
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