Game Dev Unchained: Narrative Design For Indie Games with Edwin McRae
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Game Dev Unchained: Narrative Design For Indie Games with Edwin McRae
12 December, 2017

They say a picture’s worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can’t miss podcast for anyone interested in writing for games.

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