Game Dev Unchained: PR And Event Managing With Roman Goroshkin
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San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Game Dev Unchained: PR And Event Managing With Roman Goroshkin
10 April, 2018

Roman Goroshkin currently resides as the frontman for Epic Games’ PR and Event Manager in Europe and gave Game Dev Unchained an hour of his time to talk about getting in cahoots with him to attend future Epic events, how to get your software noticed and promoted the right way. Lastly, they have a good time discussing some entry-level career tips for anyone seeking to go into Journalism or PR.

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