Work alongside talented industry veterans on Fractured Space in Guildford, UK.
The perfect candidate is described as someone who is passionate about hard surface 3d art, well-versed in all aspects of game art creation & optimization, and a hardworking self-motivated team player. You’ll be joining a multidisciplinary team of designers, artists, and developers.
Responsibilities
- Collaborate with art lead, designers, programmers on object specifications and deliveries
- Translate 2D & 3D concepts and reference material into efficient high quality 3D assets.
- Create both organic and hard surface models
- Create high-poly and low-poly models and accompanying texture sets that use advanced shaders
- Maintain a high level of quality while working with design and deadline constraints
- Create in game assets to set budgets
- Develop tools and techniques that increase productivity and quality of assets.
Basic Qualifications
- A great eye for detail, natural flair & a strong understanding of composition & colour theory
- Proven ability to create high-poly and low-poly models and textures
- Must have a strong understanding of PBR shader development and lighting
- Solid knowledge of 3ds Max/Maya, Photoshop, Zbrush, and other 2D/3D applications
- Must have the ability to take and give constructive criticism and maintain a professional attitude
- Independently self-motivated, team player with excellent communication skills
- An online portfolio with samples of your work displaying clean Highpoly to Lowpoly bakes, strong understanding of material variation & photo realistic texturing
- Efficient workflows and diligence
- Good written and verbal English skills
Preferred Qualifications
- Experience with Unreal 4
- Traditional art skills (drawing, painting, sculpting, photography)
- Concept skills – Ability to visualize and concept environments and props
- Experience with Quixel Suite
- Experience with Substance Designer & Painter
To apply, send in your CV and portfolio (with an optional cover letter) to hans@edgecasegames.net.