Game Jobs: Environment Artist at Gameloft

Model and texture key level landmarks and props in both low and high-poly.

A leading digital and social game publisher, Gameloft is looking for a 3D Environment Artist. The studio behind Asphalt, Order & Chaos, Modern Combat and Dungeon Hunter needs someone to model in-game environments based on concepts, 3D mock-ups and art direction specifications in Barcelona.

Responsibilities

  • Model in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Model and texture key level landmarks and props in both low and high-poly
  • Coordinate closely with the design teams in the level implementation process
  • Help define material and light properties for environment shaders
  • Contribute to the optimization of both data and workflow

Requirements:

  • Proficient in 3ds Max and Photoshop
  • Skilled in video game environment model and texture production
  • Flexible in adapting to different art styles
  • +3 years of experience in video game production with a track record of shipped projects
  • Knowledge of video game art standards in general.

Assets:

  • Skilled in high poly modeling tools such as Zbrush
  • Skilled in the creation of PBR assets and the PBR Lighting workflow in general
  • Skilled in procedural material creation tools such as Substance designer
  • Experience with related specializations: Lighting, Animation, Concept-ing, Shader creation
  • Knowledge of other 2D or 3D packages, compositing, motion graphics and other relevant CG software

Apply

Published 16 May 2017
Arti Sergeev
Business Head