Game Jobs: Environment Terrain Artist at Rockstar
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
21 hours ago

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by BakingSoda
2 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Game Jobs: Environment Terrain Artist at Rockstar
17 May, 2017
News
Rockstar Leeds is seeking an experiences environment artist with strong modeling and texturing skills, who is capable of creating immersive, living and fully-realised environments. You will be responsible for creating exciting and believable artwork, building and texturing environment assets for the upcoming projects of one of the biggest game developers in the world. 

RESPONSIBILITIES

  • Sculpting, modeling and texturing terrain for next-gen game environments.
  • Work within the map department specialising in landscape terrain art.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist and Creative Directors.
  • Ensuring artistic style is consistent with defined visual style for the game.

QUALIFICATIONS

  • 2+ years of post-secondary educational experience in 2D and 3D art production.
  • Preferably worked on released titles.
  • Superior 2D and 3D art skills.
  • Should be proficient at sculpting natural landscapes of varying terrain.
  • Possess a good knowledge of cutting-edge shader techniques.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop and either ZBrush or Mudbox is required.
  • Strong technical background with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
  • Game experience preferred.

Apply 

Source: Rockstar

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