Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Ubisoft is now looking for talented level designers to contribute to one of the most popular game franchises. Work within a multidisciplinary team to create and implement design elements into the game while acting as a reference for team members on the project.
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin’s Creed, For Honor Tom Clancy’s Ghost Recon, Tom Clancy’s Splinter Cell, Tom Clancy’s Rainbow Six, Tom Clancy’s The Division, Rabbids, Rayman, Watch Dogs, Far Cry, The Crew, Just Dance and more.
- Create and improve game levels and worlds to ensure optimum playability;
- Participate in the creation, documentation and tuning of the level to design gameplay elements according to the design and creative vision of the project;
- Share knowledge within the team and mentor more junior level designers;
- Be a reference for the team in relation to level design and find solutions to complex issues that arise;
- Set and share best practices, production pipelines and workflows;
- Understand and apply appropriate difficulty, pacing and flow within levels, and leverage emotional reactions from players;
- Works closely with the Technical Level Design team when developing new features or tools by contributing to the design, testing and providing feedback;
- Understand and apply guidelines for creating engaging level layouts within the game to support specific gameplay rules or playstyles;
- Produce planning schedules that prioritise responsibilities with accurate time estimations;
- Understand and apply data analysis as part of the teams design process;
- Plan, estimate and prioritise time frames for completion of tasks and track progress using the designated tracking tools;
- Contribute to the definition of improved quality benchmarks and best practices in the team’s level design content in accordance with the project’s creative vision;
- Create improved document frameworks or templates for the level design team and update any relevant documentation as part of the design process;
- Collaborate with quality control teams as part of the debugging process by sharing relevant information, coordinating issue responsibility and resolving any reported issues;
- Participate in the playtest process by observing and analysing player actions to generate feedback that contributes to the iterative design process;
- Communicate and collaborate with key stakeholders to confirm task direction and consistency of work for the team;
- Assist the lead level designer with regular reviews of level design content, providing feedback in line with the creative vision and best practices;
- Support the Lead Level Designer in any ad hoc tasks and duties.
Skills and Knowledge
- Excellent interpersonal and communication skills;
- Strong knowledge of scripting languages (such as python, LUA etc.);
- Good knowledge of Microsoft office suite software (such as Word, Excel, Powerpoint, Visio etc.);
- Strong knowledge of the video game industry and awareness of typical video game development processes is essential;
- Analytical and innovative problem solving skills;
- Familiarity with data management software (such as Perforce etc.);
- Strong knowledge of 2D and 3D design tools (such as Sketchup, Maya, 3DSMax, Photoshop etc.);
- Good knowledge of Rational Level Design theory is essential;
- In depth game play and game design knowledge;
- Strong knowledge of level editors.
- 5 year’s minimum experience in Level Design or other relevant experience;
- Bachelor’s degree in Game or level Design or other relevant training;
- Has shipped at least 3 games, preferably on a ‘AAA’ console title.