I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
ArenaNet, the studio behind Guild Wars 2, the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, is looking for a Narrative Designer.
The role of Narrative as a discipline in the game development process is to provide context and meaning to the gameplay experience, binding all aspects of the game together into a coherent and integrated dramatic journey and cementing the emotional bond between player and game. As our products make clear, ArenaNet is a studio that values and respects that role as essential to the development of a great and successful game project.
Thus our Narrative Designers are full creative partners in that process, from the conception and ideation of IP, game projects, worlds, characters, themes, and tone; to the breaking and outlining of story and character arcs over scenes, missions, sequences, episodes, and seasons; to the writing of character bibles, story documents, and both Golden Path and Living World VO and text scripts. We collaborate intensively as parts of multidisciplinary teams to create unique and unforgettable immersive experiences for our players. This position is senior in nature.
- Drive and/or assist in the creation and development of IP, story, and character arcs, in collaboration with other disciplines
- Write in-game dialogue, setting or adopting established tone and distinct character voices
- Write supporting documentation to effectively communicate development of the narrative to team members in all disciplines
- Design and work with various systems for conveying story in an interactive world, including environmental props, character interactions, and systemic dialogue
- Use proprietary content creation tools to enhance story design
- Expert dramatic writing skills, with a substantial track record of demonstrated proficiency in both games and at least one other narrative medium (screenwriting, playwriting, prose fiction, etc. – writing for the spoken word preferred)
- Practical and theoretical knowledge and experience regarding the craft of dramatic storytelling across multiple media
- Demonstrable understanding of and experience in interactive and non-linear storytelling, using non-traditional and non-verbal delivery systems (e.g., environmental storytelling, in-engine storytelling without cutscenes or lore dumps, etc.)
- Passion for video games and deep knowledge of multiple genres
- Experience and development knowledge of open-world games
- Excellent communication, decision-making, and organizational skills
- Demonstrable experience in world building, character creation, story arc design, dialogue writing, voice casting, and voice direction (portfolio submission required)
- Collaborative, productive, enthusiastic attitude when working with multidisciplinary teams on story creation and implementation
- Ability to learn and use proprietary tools to create content
- Ability to work independently as part of a large, coordinated team to hit deadlines
- Insatiable intellectual curiosity
- Burning urge to create
- Embrace of the necessity of killing your darlings
- Enthusiasm for lifelong learning, leveling up, and refinement of craft
- Bachelor’s degree or equivalent educational achievement or work experience
- Minimum of five years’ professional experience as a Narrative Designer or Writer on a game development team
- Minimum of five years’ professional experience as a writer in another narrative medium (preferably dramatic writing involving spoken dialogue; may be concurrent with game writing experience)
- Two or more shipped AAA-quality products on which you played a narrative design or writing capacity
- Published/produced works—games, screenplays, stage plays, comics, novels, short stories, articles, videos, or other related materials
- Deep knowledge of games, film, television, literature, comics—especially in fantasy and science-fiction genres
- Experience in other disciplines of game design and development—especially open-world games
- Familiarity with narrative game systems
- Light implementation experience