Game Jobs: Technical Art Director at Santa Monica Studio
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by Admin
10 hours ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

by Charles
12 hours ago

What European universities would you recommend?

by jack
12 hours ago

How about you don't associate with a left leaning partisan news site assuming all video game artists lean the same way. I'll be blocking your content from here on out.

Game Jobs: Technical Art Director at Santa Monica Studio
19 April, 2017
News
Santa Monica Studio, the one behind legendary God of War series, is looking for a Technical Art Director to join the team. The place is all about talent, self-motivation, and team spirit. Are you ready for a large degree of freedom and autonomy?

The melding of the artistic and the technical, that’s what drives you. In a sense, you have one foot in both worlds, but are facing the future: what tech do we need to make the best art possible? What tools do we need? What kind of people? These are the questions you ask yourself in setting team-wide artistic goals and driving toward them.

And you’re talented, really talented, and motivated, with tons of initiative. You get things done – and we leave you alone to do them. Is this a good fit for you? If so, give us a shout.

Santa Monica Studio 

RESPONSIBILITIES

  • Be a key contributor to the long-term vision for technical art and graphics in the studio.
  • Ensure the content generation pipeline is well architected and allows the Art team to meet visual quality and performance goals.
  • Drive state of the art visuals that complement the game design and help deliver an exceptional product on Playstation platforms.
  • Work closely with the Programming, Technical Art, and Art teams to define, review, test and integrate new tools and processes to enable the art team to create stunning art.
  • Develop and communicate technical art standards, best practices, and techniques.
  • Collaborate with senior leadership to ensure alignment of tech art plans and project design requirements.
  • Stay current with trends in computer graphics and relevant conference proceedings (e.g. SIGGRAPH, Eurographics, i3D, GDC).
  • Mentor, guide, and lead less experienced tech artists.
  • Advise on project-based purchases of development tools.
  • Actively partner with studio leadership in recruiting and career development efforts.

REQUIREMENTS

  • Minimum ten years of professional experience in computer-generated art, including proficiency in several of the following areas: physically based rendering, lighting, shading, material authoring, environment or character authoring, FX, performance analysis, graphics content optimization.
  • Intimate knowledge of a 3D authoring tool like Maya or 3DS Max and expertise in MEL/Python/HLSL.
  • Strong technical artist with a portfolio that demonstrates a keen eye for artistic direction.
  • Solid understanding of 3D math and related concepts.
  • Exceptional leadership and team management skills.
  • Strong personal interest in video games and knowledge of industry trends and innovations.
  • Commitment to quality, documentation, and sound testing procedures.
  • Minimum of four console titles shipped, from concept to final.
  • Enthusiasm and initiative.
  • Excellent spoken and written communication.
  • Bachelor’s degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience.
  • Working knowledge of programming languages like C++ or C# is desirable.

Apply

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