Game Jobs: Texturing/Surfacing Artist at Allegorithmic
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1 hours ago

Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)

by Tom DArch
4 hours ago

There are no pdf's of the updated versions available for download!

5 hours ago

3D Stylized Environment looks every time beautiful today this is my subject on that I have to Do My Dissertation and bring some new information with our reader.

Game Jobs: Texturing/Surfacing Artist at Allegorithmic
23 May, 2017
Allegorithmic is looking for a Texture/Surfacing Artist (VFX/Animation focused) wishing to join the adventure in the newly opened Montreal branch. Don’t miss this change to work with the team behind Substance tools. 

Courtesy of 20th Century Fox


  • Producing content/assets targeted for the Film sector. This includes demo scenes and tutorials (and possibly plugins or Substance tools).
  • Visiting clients, prospects and events with our sales managers to perform live demos of the software and address technical questions and feature requests.
  • Training Allegorithmic customers on how to use the tools and help fitting them in their production pipeline.
  • Providing support to clients from the Film sector, such as the companies visible here (and possibly AAA Game clients locally in Quebec, such as Ubisoft or WB Games).


  • 3+ years of work experience in the texturing/shading field, in a professional VFX or Animation studio (Film or commercial or cinematics).
  • Good knowledge of Allegorithmic’s Substance software.
  • Understanding of PBR rendering and materials.
  • Excellent knowledge of industry standard modeling, texturing/shading and rendering tools (Maya, Photoshop, Katana, Arnold or Renderman etc.).
  • Keen on teaching others, able to perform a live demo in front of an audience or at meetings.
  • At-ease in a startup-like environment, autonomous, and who gives importance to work ethic and teamwork.
  • Open and responsive to guidance and constructive feedback.
  • When applying, please provide a resume, a few words about why you applied in the “Cover letter” section and an up-to-date portfolio.


  • Familiar with real-time 3D, game engines and node-based tools.
  • Experience in setting-up full production pipelines.
  • Ability to produce both realistic or stylized texturing.
  • Knowledge of scripting (ex: MEL script or other).
  • Experienced with customers’ feedback and support.
  • Bilingual in French and English.


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