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Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.
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The team of Vicarious Visions (Activision) is looking for talented World Designers to create cutting edge experiences in the Destiny universe. If you’re interested in jumping in and working with some of the most talented developers in the industry, apply today!
We are currently partnering with Bungie to further expand the award winning Destiny universe.
Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare. We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.
We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.
Your Guardian will be Responsible for:
- Be a member of a team of designers building compelling worlds and encounters
- Work with the Lead World Designer and Design Lead on level design layout, scripting events, tuning AI encounters, 2D design documentation, and all things gameplay-related
- Work alongside other designers, artists, animators, and engineers to create environments that are incredibly fun, look great and run well
- Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting puzzle scenarios, and unique moments
- Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership
- Champion your vision throughout each stage of development across multiple departments
The skills they’re looking for in order to level up your Guardian:
- At least 8 years’ experience as a designer, having been through multiple complete game ship cycles and having worked on at least one shipped AAA game
- Previous experience working on levels, combat encounters, and missions/quests in action titles
- Strong spatial and layout design skills
- Intuitive understanding of how action games work and why people play them
- Solid understanding of game engines, technology, and the game development process
- Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor)
- Passion for cross-collaboration with designers, artists, animators, programmers, audio designers, testers, and producers to achieve a common goal
- Excellent organization, negotiation, and communication skills
- Demonstrate proven design sense and leadership skills
- Comfortable giving and receiving constructive feedback
- Ability to prioritize feature requests to developers and engineers based on design goals