Sergio Raposo Fernández discussed his recent fantastic work and shared his modeling and UVs workflow.
The updated version has more tools for better lightning and material transparency.
Foundry, the leading developer of creative software for the digital design, media and entertainment industries, released Nuke 12.0.
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!
Yanni Tripolitis, a winner of Riot Creative Contest 2017 (Realistic VFX category) talked about his amazing entry created in Unreal Engine 4.
Etienne POV, a winner of Riot Creative Contest 2017 (Stylized VFX category) shared some details of his stunning entry created in Unity!
2D artist Becca Hallstedt talked about the responsibilities of game art schools.
Alex Khaliman showed how he uses scanned data to build amazing custom weapon skins.
Denis Rutkovsky did a breakdown of the amazing 3D environment he actually made available at Unreal Engine Marketplace.
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