Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Tom Looman is the man when it comes to working in Unreal Engine 4, but he has something else to offer. The developer has recently started his series on Gamedev Roundup which focuses on interesting articles from the game development industry, both new and old. Tom states that these articles inspired or taught him about game development. The newest edition, for example, features a mix of articles and other resources including graphics rendering, design and accessibility articles.
Here is a small piece to get you excited:
Blizzard Design Philosophies
I spend a decent amount of time watching GDC Vault videos, and sometimes little gems pop up. So did this GDC 2010 talk from Rob Pardo. The video description reads:
In this GDC 2010 talk, Blizzard’s Rob Pardo take a look at some of the key philosophies underlying Blizzard’s game design and some of the successes and failures they’ve experienced along the way.
It’s a worthwhile watch, and provides a look into Blizzard’s internal design philosophies and is just full of cool stuff especially as a fan of the studio and all their games.