Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.
Tom Looman is the man when it comes to working in Unreal Engine 4, but he has something else to offer. The developer has recently started his series on Gamedev Roundup which focuses on interesting articles from the game development industry, both new and old. Tom states that these articles inspired or taught him about game development. The newest edition, for example, features a mix of articles and other resources including graphics rendering, design and accessibility articles.
Here is a small piece to get you excited:
Blizzard Design Philosophies
I spend a decent amount of time watching GDC Vault videos, and sometimes little gems pop up. So did this GDC 2010 talk from Rob Pardo. The video description reads:
In this GDC 2010 talk, Blizzard’s Rob Pardo take a look at some of the key philosophies underlying Blizzard’s game design and some of the successes and failures they’ve experienced along the way.
It’s a worthwhile watch, and provides a look into Blizzard’s internal design philosophies and is just full of cool stuff especially as a fan of the studio and all their games.