GameJobs: Environment Artist at Gearbox Studio Quebec
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
22 hours ago

uu

by BakingSoda
2 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

GameJobs: Environment Artist at Gearbox Studio Quebec
20 June, 2016
News

Gearbox Studio Quebec has a very interesting open position for the environment artist. If you’re into Unreal Engine 4 – this is your chance.

battleborne-80lv-logo

Gearbox has a long history developing awesome games with Unreal Engine. Borderlands series was actually created with the help of Unreal Engine 3. The most recent mix of DOTA and FPS – Battleborne – was actually developed with UE3 as well. This time though the company is building a project with the next iteration of the engine.

The requirements are pretty standard for an environment artist position. You need to know your way around Unreal Engine 4, have to work with 3DS Max, Zbrush, Photoshop, Substance – the usual suspects. Here’s the full list of requirements:

RESPONSIBILITIES

Create high-quality, realistic environment assets and content including props, architecture, geology and organic elements;
Collaborate with Design to make sure environment assets support gameplay;
Achieve quality and style benchmarks established by the Art Director;
Collaborate closely with the Technical Art Director and Lead Artist to understand and, as necessary, establish content creation processes in line with technical constraints;
Create blockout geometry, establish layouts, apply materials and details.
Stay up to date on new modeling tools and trends, as well as the latest innovations in the industry.

REQUIREMENTS

5 years of experience in a similar position;
At least 2 published multiplatform titles;
Deep understanding of video game art production techniques and processes;
3DS Max expert;
Advanced knowledge of Zbrush, Photoshop, Substance;
Experience on Unreal Engine;
Enthusiastic, self-motivated team-player who works well under deadline pressures.

Yes, and be ready to move to Quebec if you land the job.

Source: quebec.gearboxsoftware.com

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz