Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Gearbox Studio Quebec has a very interesting open position for the environment artist. If you’re into Unreal Engine 4 – this is your chance.
Gearbox has a long history developing awesome games with Unreal Engine. Borderlands series was actually created with the help of Unreal Engine 3. The most recent mix of DOTA and FPS – Battleborne – was actually developed with UE3 as well. This time though the company is building a project with the next iteration of the engine.
The requirements are pretty standard for an environment artist position. You need to know your way around Unreal Engine 4, have to work with 3DS Max, Zbrush, Photoshop, Substance – the usual suspects. Here’s the full list of requirements:
Create high-quality, realistic environment assets and content including props, architecture, geology and organic elements;
Collaborate with Design to make sure environment assets support gameplay;
Achieve quality and style benchmarks established by the Art Director;
Collaborate closely with the Technical Art Director and Lead Artist to understand and, as necessary, establish content creation processes in line with technical constraints;
Create blockout geometry, establish layouts, apply materials and details.
Stay up to date on new modeling tools and trends, as well as the latest innovations in the industry.
5 years of experience in a similar position;
At least 2 published multiplatform titles;
Deep understanding of video game art production techniques and processes;
3DS Max expert;
Advanced knowledge of Zbrush, Photoshop, Substance;
Experience on Unreal Engine;
Enthusiastic, self-motivated team-player who works well under deadline pressures.
Yes, and be ready to move to Quebec if you land the job.