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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Charlotte Delannoy
8 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
10 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
11 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Vinícius Cortez, the founder of Cortez Productions and Darkness Paradox, gave a sneak peek into the game concept, visuals, mechanics, and storyline.

7 June, 2019

1023 views
Oscar Bernelind, a VFX artist at Avalanche Studios, kindly shared the details of the VFX production for Rage 2

4 June, 2019

1053 views
1 comments
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1426 views
1 comments
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.

27 May, 2019

1192 views
1 comments
Justin Mosiman talked about UFPS and the advantages of this all-in-one FPS kit for Unity. 

24 May, 2019

1228 views
The team of Toppluva AB talked about the development of their mobile game Grand Mountain Adventure, its idea, technical decision, camera work, and more.

17 May, 2019

2229 views
Matthew Canei shared the details behind the project Hanako: Honor & Blade being made in UE4.

1 May, 2019

1260 views
Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobolyte.

24 April, 2019

2416 views
1 comments
Troglobytes Games gave a talk on the development of their thrilling title HyperParasite, 80s art style, level generation, VFX, and more.

17 April, 2019

1222 views
The team of Oh BiBi talked about the development of FRAG, a mobile competitive shooter: challenges of the genre, character development, level design, and more.

12 April, 2019

1143 views
Nolla Games kindly talked about the technical decisions behind their game Noita with fascinating mechanics and an endless amount of simulated pixels. 

5 April, 2019

2747 views
5 comments
Mono Studio talked about their first RPG title INSOMNIA: The Ark, the way it was developed, and the challenges.

1 April, 2019

1761 views
One of the developers of #DRIVE, Karol Miklas, talked about the development of the game: art direction, asset workflow, map generation, and more.

25 March, 2019

4464 views
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

2433 views
1 comments
The team behind the game Atlas' Fate: Between Light & Darkness talked about the art style, the development process, shadow and sonar mechanics, and effects.

13 March, 2019

1998 views
The team of Avalanche Studios shared the details behind the development of Generation Zero, an anticipated open world game that will be out at the end of March.

12 March, 2019

3695 views
1 comments
Robson Paiva shared some details behind his indie game REDO! which he developed all alone with the help of GameMaker. 

1 March, 2019

1285 views
Let's have a look at another amazing GDC 2017 session.

7 February, 2019

1143 views
11 bit studios team talked about their successful title This War of Mine: how it started, language of the game, character production, technical peculiarities.

29 January, 2019

1848 views
Doug Holder gave a talk on his career path and the development of the Unity-based game EXE: Mainframe: art style, level design, VFX, controls and more.

21 December, 2018

1973 views