Gameplay
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
Las Vegas US   20, Feb — 23, Feb
Barcelona ES   26, Feb — 2, Mar
Barcelona ES   26, Feb — 2, Mar
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

1397 views
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

2273 views
1 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

2025 views
Rob Nally shared some tips on the production of cel-shaded action games with Unity.

29 January, 2018

1606 views
2 comments
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

3915 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

2479 views
The incredible 3d artist Mark Van Haitsma talked about the way he works on weapons and incredible monsters for video games.v

22 November, 2017

2094 views