Gameplay
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Black Wind Foundation talked about some of the technical challenges of bringing the award-winning adventure game from desktop and consoles to mobile platforms.

13 June, 2018

848 views
The fifth part of a study by Calvin Simpson with a look at setting up abilities and more on level design.n level design.

28 May, 2018

1086 views
Let's continue to study the breakdown of Dishonored by Calvin Simpson.

17 May, 2018

1868 views
Denis Rutkovsky did a breakdown of the amazing 3D environment he actually made available at Unreal Engine Marketplace.

4 April, 2018

2716 views
Nikolay Bondarenko from AurumDust discussed the production of art for the upcoming turn-based RPG Ash of Gods.

7 March, 2018

1846 views
Igor Vagun talked with the developers behind BATTLE BIT about the development process of Low-Poly Tactical Shooter with Hardcore elements.

19 February, 2018

1615 views
3 comments
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

3019 views
2 comments
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

3433 views
1 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

3519 views
Rob Nally shared some tips on the production of cel-shaded action games with Unity.

29 January, 2018

2859 views
2 comments
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

7903 views
We've talked with the developers of Raji - An Ancient Epic to learn how the team is working on stylized environments, materials, modeling, and level design.

6 December, 2017

3367 views
The incredible 3d artist Mark Van Haitsma talked about the way he works on weapons and incredible monsters for video games.v

22 November, 2017

2922 views