Gameplay
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Latest comments

Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

Troglobytes Games gave a talk on the development of their thrilling title HyperParasite, 80s art style, level generation, VFX, and more.

17 April, 2019

657 views
The team of Oh BiBi talked about the development of FRAG, a mobile competitive shooter: challenges of the genre, character development, level design, and more.

12 April, 2019

736 views
Nolla Games kindly talked about the technical decisions behind their game Noita with fascinating mechanics and an endless amount of simulated pixels. 

5 April, 2019

1915 views
5 comments
Mono Studio talked about their first RPG title INSOMNIA: The Ark, the way it was developed, and the challenges.

1 April, 2019

1307 views
One of the developers of #DRIVE, Karol Miklas, talked about the development of the game: art direction, asset workflow, map generation, and more.

25 March, 2019

2795 views
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

1883 views
1 comments
The team behind the game Atlas' Fate: Between Light & Darkness talked about the art style, the development process, shadow and sonar mechanics, and effects.

13 March, 2019

1607 views
The team of Avalanche Studios shared the details behind the development of Generation Zero, an anticipated open world game that will be out at the end of March.

12 March, 2019

2742 views
1 comments
Robson Paiva shared some details behind his indie game REDO! which he developed all alone with the help of GameMaker. 

1 March, 2019

1064 views
Let's have a look at another amazing GDC 2017 session.

7 February, 2019

993 views
11 bit studios team talked about their successful title This War of Mine: how it started, language of the game, character production, technical peculiarities.

29 January, 2019

1612 views
Doug Holder gave a talk on his career path and the development of the Unity-based game EXE: Mainframe: art style, level design, VFX, controls and more.

21 December, 2018

1760 views
The team of Incineration Productions was kind enough to talk about the production of their game Third Omen in Unity.

17 December, 2018

2218 views
1 comments
Ricardo Teixeira with the rest of the Amplify Creations team discussed their new title in progress Decay of Logos set in a fantasy world and based on Unity.

5 December, 2018

2696 views
Chris Bolton, Creative Director at Astrofish Games, talked with us about their new VR title Ground Runner: Trials, its development, testing stage and more.

29 November, 2018

1523 views
1 comments
Nathaniel Berens shared the details behind the development of his newly-released game Sagebrush with lo-fi aesthetics, a one-man project made in Unity 2017.

16 November, 2018

1856 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

3599 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2970 views
Max Bezugly discussed the difficulties and the delights of shifting from being a game artist to being a full-time game developer.

8 October, 2018

3562 views
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

2613 views
1 comments