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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Chris Bolton, Creative Director at Astrofish Games, talked with us about their new VR title Ground Runner: Trials, its development, testing stage and more.

29 November, 2018

978 views
Nathaniel Berens shared the details behind the development of his newly-released game Sagebrush with lo-fi aesthetics, a one-man project made in Unity 2017.

16 November, 2018

1194 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

2613 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

1883 views
Max Bezugly discussed the difficulties and the delights of shifting from being a game artist to being a full-time game developer.

8 October, 2018

2514 views
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

1904 views
Anton Gonzalez and Andrew McLennan-Murray talked about animation, VFX, controls and enemy Ai in their new Dark Souls-inspired game Dungeonhaven.

13 July, 2018

2385 views
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

6995 views
11 comments
Black Wind Foundation talked about some of the technical challenges of bringing the award-winning adventure game from desktop and consoles to mobile platforms.

13 June, 2018

2227 views
The fifth part of a study by Calvin Simpson with a look at setting up abilities and more on level design.n level design.

28 May, 2018

2024 views
Let's continue to study the breakdown of Dishonored by Calvin Simpson.

17 May, 2018

3275 views
Denis Rutkovsky did a breakdown of the amazing 3D environment he actually made available at Unreal Engine Marketplace.

4 April, 2018

4109 views
Nikolay Bondarenko from AurumDust discussed the production of art for the upcoming turn-based RPG Ash of Gods.

7 March, 2018

2594 views
Igor Vagun talked with the developers behind BATTLE BIT about the development process of Low-Poly Tactical Shooter with Hardcore elements.

19 February, 2018

2402 views
3 comments
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

4095 views
2 comments
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

4421 views
2 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

4509 views
Rob Nally shared some tips on the production of cel-shaded action games with Unity.

29 January, 2018

3921 views
2 comments
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

10186 views