There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.
The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.
Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.
Games Co. London, an economical games development funding platform, today announced a new funding deal with their partners Goldfinch Entertainment – the gold standard in entertainment and media investment. The deal will provide £600k in funding for three new gaming properties, with an even larger second round coming in 2017, as the platform continues its mission of offering independent game developers access to games funding which lets them keep their IP and company equity while providing the essential support to make their funds go further, their revenues increase, and the freedom to choose between third party publishing or a supported self-publishing route.
Having signed two developers who have gone on to win multiple awards already we are confident that we can find the right talent, and work with the next generation of games developers and help guide them in building innovative franchises that ultimately deliver. We are incredibly excited about the funding agreement with Goldfinch Entertainment, which will allow Games Co. London to support the development, marketing and PR of three new properties.
Gary Dunn, Co-Founder and Director of Games Co. London
After working together on a number of projects, Goldfinch are proud to officially announce their partnership with Games Co. London. With their industry leading experience, strong commercial ethos and the quality of games being championed by them, they are the perfect partner for Goldfinch as we continue to focus on the games industry and the huge opportunity it presents to both investors and content creators alike. We have every confidence this is just the beginning of our partnership and together we will provide a holistic service to developers and the industry that has previously not been provided.
Kirsty Bell, Managing Director and Founder of Goldfinch Entertainment
Games Co. London is led by its three Co-Founders – Gary Dunn, Hrvoje Mitic and David Molyneux. Prior to forming Games Co. London, Gary Dunn was Senior Vice President at SEGA and VP of Franchise Business at Codemasters. With a marketing and game development background, Hrvoje Mitic previously served as a Producer and Designer on The Seven Chambers, a series of casual adventure games successfully funded through Goldfinch. David Molyneux developed the investor relationship with Goldfinch Entertainment through his film contacts and the creation of the game The Seven Chambers.
In its first year of operations Games Co. London has successfully funded a range of independently developed future releases, including QUBE 2 (Toxic Games/Trapped Nerve), The Seven Chambers (Three Headed Eagle) and The Hatching (Sabre Games) and has just signed agreements with the developers of The Peterson Case (Quarter Circle Games) and an upcoming game from Sketchbook Games/Fourth State.
Games Co. London have also announced a partnership with games communications agency Plan of Attack, who will become its agency of record for all future funding and games IP communications campaigns.
The Games Co. London team will be at EGX 2016 at the Birmingham NEC from September 22nd – 23rd and would be happy to meet with indie developers – to set up an appointment please contact Hrvoje Mitic.