Games to become the fourth biggest entertainment market
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Games to become the fourth biggest entertainment market
1 March, 2016

Games market research group, NewZoo presented its breakdown of 2015 numbers. It appears that video game industry dominates movie market to become the fourth biggest entertainment market in the world, still losing to gambling, reading and TV.

Market research group states that global video game market generated a total of $91.5 billion in 2015, with projections to 2017 hitting $107 billion. Two major geographical leaders of this market are China and USA, earning $22.2 and $22 billion this year.

Games to become the fourth biggest entertainment market

PC rules game market with $33.7 of revenue, $6.6 of which generated by web-based “casual” gaming accounts. TV and console gaming (with VR segment) is about $25.1 billion of the global market, then comes smartphone gaming, with an estimated revenue of $20.6 billion. Hand-held gaming is on the losing streak (compared to other segments) earning about $12.1 billion of the market.

The key to this success might be decreasing movie market according to the research. You can find more about other entertainment markets here.

Source: businesstech

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