I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
The visitors of GDC 2015 in March will have an opportunity to hear the postmortem of a classical computer strategy game Star Control. The series creators Fred Ford and Paul Reiche III will share their insights and interesting facts about the development process back in the day.
Fred and Paul were the two people who founded the Toys For Bob Studio 25 years ago. No wonder the GDC officials are so excited about their appearance at the event. Star Control was one of the most influential games in its genre and still holds the crown of the first great space strategy. One of the biggest achievements of Star Control was a well-realized virtual galaxy, with millions of possibilities. Star Control was well received and had a lot of sequels.
Toys For Bob is a powerful studio that made Skylanders. Its nice to see Fred and Paul return to their roots and speak at length about their Star Control franchise. Developers will talk about the influences, the design and the challenges they faced during production. Unfortunately the session is only an hour long, so don’t miss it.
You can get your GDC 2015 tickets and additional information about the event here.