Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Magdalena Dadela‘s goblin is amazing. The project is a brilliant example of the modern character with an amazing texturing work and a beautiful final setup. The coolest thing, though, is that Magdalena is constantly breaking down the process behind this character, giving away Marmoset Toolbag 3 scene and Substance Painter file.
Allegorithmic has presented the second part of its sessions from GDC 2017 that features a talk on the texturing process behind goblin. So, get the free file and start creating your own character.