VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Magdalena Dadela‘s goblin is amazing. The project is a brilliant example of the modern character with an amazing texturing work and a beautiful final setup. The coolest thing, though, is that Magdalena is constantly breaking down the process behind this character, giving away Marmoset Toolbag 3 scene and Substance Painter file.
Allegorithmic has presented the second part of its sessions from GDC 2017 that features a talk on the texturing process behind goblin. So, get the free file and start creating your own character.