GDC 2017: Face Texturing with Substance Tools
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

GDC 2017: Face Texturing with Substance Tools
27 March, 2017
News

Make sure to check out her page. 

Allegorithmic has presented the second part of its sessions from GDC 2017 that features a talk on the texturing process behind goblin. So, get the free file and start creating your own character. 

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