GDC 2017: Face Texturing with Substance Tools

GDC 2017: Face Texturing with Substance Tools

Allegorithmic shares a talk about the texturing process behind Magdalena Dadela’s goblin.

Magdalena Dadela‘s goblin is amazing. The project is a brilliant example of the modern character with an amazing texturing work and a beautiful final setup. The coolest thing, though, is that Magdalena is constantly breaking down the process behind this character, giving away Marmoset Toolbag 3 scene and Substance Painter file. 
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Make sure to check out her page. 

Allegorithmic has presented the second part of its sessions from GDC 2017 that features a talk on the texturing process behind goblin. So, get the free file and start creating your own character. 

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