GDC 2017: Houdini 16 for Games
Events
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Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments

Amazing stuff! I really enjoyed reading it!

by Delip Huges
1 days ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
2 days ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

GDC 2017: Houdini 16 for Games
23 March, 2017
News
Houdini 16 brought tons of new possibilities that make the solution from SideFX great for game development. We’ve recently talked to Alexander Dracott about the features of Houdini 16 and how they can change your standard World Machine workflow, but there is more. Check out this talk by Scott Keating about all the new features found in Houdini 16 that will help game developers create procedural game art.

It is a nice in-depth look that covers all the essential things you should know about the new version. Have you tried using Houdini 16 for your game art? Make sure to share your results with us. 

Source: Vimeo

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