GDC 2017: Houdini 16 for Games
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments

An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.

Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.

Hi George, I'm currently researching this topic of decomposing images into shading and reflectance layers. Would love to learn about what you are trying to use this for to learn more about applications for this technology.

GDC 2017: Houdini 16 for Games
23 March, 2017
News
Houdini 16 brought tons of new possibilities that make the solution from SideFX great for game development. We’ve recently talked to Alexander Dracott about the features of Houdini 16 and how they can change your standard World Machine workflow, but there is more. Check out this talk by Scott Keating about all the new features found in Houdini 16 that will help game developers create procedural game art.

It is a nice in-depth look that covers all the essential things you should know about the new version. Have you tried using Houdini 16 for your game art? Make sure to share your results with us. 

Source: Vimeo

Leave a Reply

avatar