GDC 2017: Houdini 16 for Games
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Los Angeles US   23, Apr — 25, Apr
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Latest comments
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2 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

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GDC 2017: Houdini 16 for Games
23 March, 2017
News
Houdini 16 brought tons of new possibilities that make the solution from SideFX great for game development. We’ve recently talked to Alexander Dracott about the features of Houdini 16 and how they can change your standard World Machine workflow, but there is more. Check out this talk by Scott Keating about all the new features found in Houdini 16 that will help game developers create procedural game art.

It is a nice in-depth look that covers all the essential things you should know about the new version. Have you tried using Houdini 16 for your game art? Make sure to share your results with us. 

Source: Vimeo

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