GDC 2017: Level Design Lessons from Dishonored 2
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Latest comments
by Jonas Roscinas
5 hours ago

Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas

6 hours ago

not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts

GDC 2017: Level Design Lessons from Dishonored 2
21 July, 2017

Spend some time to study this GDC 2017 talk featuring Arkane Studios’ Steve Lee breaking down a holistic approach to level design where level designers not only think about many aspects of the player’s experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. 

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. They post a fresh GDC video every weekday, so make sure to subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from their archives.

Source: GDC

Leave a Reply

Be the First to Comment!