GDC 2017: Level Design Lessons from Dishonored 2
Events
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments

great work. thanx for this article

by vijaykhatri96@gmail.com
3 hours ago

Great! If a beginner wants to learn Houdini then they needs to click here: https://hackr.io/tutorials/learn-houdini

why Hellblade didn't come on ps4 yet ?

GDC 2017: Level Design Lessons from Dishonored 2
21 July, 2017
News

Spend some time to study this GDC 2017 talk featuring Arkane Studios’ Steve Lee breaking down a holistic approach to level design where level designers not only think about many aspects of the player’s experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. 

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. They post a fresh GDC video every weekday, so make sure to subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from their archives.

Source: GDC

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz