GDC 2017: Level Design Lessons from Dishonored 2
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If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
12 hours ago

this will be just perfect for my scene

awesome

GDC 2017: Level Design Lessons from Dishonored 2
21 July, 2017
News

Spend some time to study this GDC 2017 talk featuring Arkane Studios’ Steve Lee breaking down a holistic approach to level design where level designers not only think about many aspects of the player’s experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. 

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. They post a fresh GDC video every weekday, so make sure to subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from their archives.

Source: GDC

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