GDC 2017: Making Robo Recall Cinematics with Sequencer
Subscribe:  iCal  |  Google Calendar
Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

uh.. you happy with the crunch number ?

Why not just license it? Let it live and make done money at the same time.

Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.

GDC 2017: Making Robo Recall Cinematics with Sequencer
30 March, 2017
Epic Games has a shared a talk by Wes Bunn, Sr. Technical Writer, from GDC 2017 dedicated to Sequencer, Unreal Engine’s cinematic tool. The developer broke down and edited the intro cinematic from the Epic’s VR game Robo Recall. 

In this video, we take a look at how you can use Sequencer to create in-game scripted events as well as traditional multi-camera cinematics. See how Epic created the intro cinematic in Robo Recall and watch as we modify it live, render the scene out, then bring it all back together to play inside our level. We also show you some of the new features that have been added over the past year!

Epic Games

Source: Epic Games

Leave a Reply

Be the First to Comment!