GDC 2017: Making Robo Recall Cinematics with Sequencer
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
San Diego US   19, Jul — 23, Jul
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Latest comments

Enjoyed reading the article. I used to be a gaming addict in my teenage and everyone used to scold us for that. Now we are witnessing a great revolution in the field of gaming. Developers of gaming are setting up new benchmarks. I use gaming devices made by

by Filip van Halter
10 hours ago

Ace bru!

Does OWHQ have some kind of sleeping quarter? Just wondering, I mean, where do they sleep?

GDC 2017: Making Robo Recall Cinematics with Sequencer
30 March, 2017
Epic Games has a shared a talk by Wes Bunn, Sr. Technical Writer, from GDC 2017 dedicated to Sequencer, Unreal Engine’s cinematic tool. The developer broke down and edited the intro cinematic from the Epic’s VR game Robo Recall. 

In this video, we take a look at how you can use Sequencer to create in-game scripted events as well as traditional multi-camera cinematics. See how Epic created the intro cinematic in Robo Recall and watch as we modify it live, render the scene out, then bring it all back together to play inside our level. We also show you some of the new features that have been added over the past year!

Epic Games

Source: Epic Games

Leave a Reply

Be the First to Comment!