GDC 2017: Procedural Assets for UE4
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Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
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It is greate!

by Marco Baumann
7 hours ago

You should edit the dates: Blender 2.8 will be published in 2019.

by S E O Experts
9 hours ago

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GDC 2017: Procedural Assets for UE4
31 March, 2017
Check out this talk by Robert Magee on how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plugin. Learn how assets can be built in Houdini’s node-based environment and then deployed into the game engine.

Also, make sure to watch other videos dedicated to Houdini tricks here

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