GDC 2017: Procedural Assets for UE4
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London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
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Bradford GB   6, Feb — 11, Feb
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by Alvar Lagerlöf
9 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Link is down

GDC 2017: Procedural Assets for UE4
31 March, 2017
News
Check out this talk by Robert Magee on how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plugin. Learn how assets can be built in Houdini’s node-based environment and then deployed into the game engine.

Also, make sure to watch other videos dedicated to Houdini tricks here

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