GDC 2017: Procedural Assets for UE4
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This would be so much more interesting if they'd offer help with housing and integration with a crash course in Japanese. Having some knowledge of the Japanese language and culture should be a pre but in my honest opinion, not a must. That would make this job hunt a much more relevant subject of interest.

by Samsun Rock
5 hours ago

Thank to the recommend this article. my suggestion is also effective from Change User Account Name in windows 10 operating computer, you must to learn this tutorial.

by Stijn Van Gaal
5 hours ago

I'm using an MSI with a 1070 GPU, which for this was more than enough. For bigger scenes and things like landscape streaming or more complex light bakes I would definitely recommend also looking at the CPU and amount of RAM as well

GDC 2017: Procedural Assets for UE4
31 March, 2017
News
Check out this talk by Robert Magee on how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plugin. Learn how assets can be built in Houdini’s node-based environment and then deployed into the game engine.

Also, make sure to watch other videos dedicated to Houdini tricks here

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