GDC 2017: Texturing Paragon with Substance

Two of the ALlegorithmic’s sessions with Brad Smith and Harrison Moore from Epic Games about the texturing workflow behind the MOBA game.

At GDC 2017, Allegorithmic united some of the best texture artists in the industry at their theater sessions. The first two sessions feature Brad Smith and Harrison Moore from Epic Games, texture artists behind the MOBA game Paragon.

Brad Smith talks about the Substance pipeline and toolset for Paragon heroes, while Harrison Moore discusses a mix of Substance Painter and Unreal Engine 4. 

Exploring the Substance Pipeline and Toolset for Paragon Heroes

Using Substance Painter with Unreal Engine 4 in Paragon’s Workflow

Published 24 March 2017
Arti Sergeev
Business Head